Monday, June 8, 2009

ZAGG enters mobile application market

SALT LAKE CITY, USA: ZAGG Inc., a leading producer of mobile electronics accessories including the popular invisibleSHIELD and award-winning ZAGGaudio brands, announces their foray into the fast-growing market for mobile applications.

ZAGG’s initial developments include AppSpace.com, an online destination for mobile apps, as well their first app developed and published directly by ZAGG for the iPhone app platform.

ZAGG executives announced the development and scheduled July 2009 launch of AppSpace.com during their recent investor conference call. AppSpace.com will provide mobile app users with an industry-first app search engine with a social media component to ease the process of sorting through the exploding number of mobile titles. It will also give developers a platform to promote their apps.

“Entering the mobile application world is a strategic expansion for ZAGG, and I believe it will be a significant part of our business in the future,” said Robert G. Pedersen II, ZAGG’s President and CEO. “AppSpace.com is an entirely new approach to app discovery, and it promises to become an indispensable tool for both mobile app users and app developers.”

ZAGG also introduced a new mobile application for Apple’s iPhone platform; a fast-paced strategy game called “Trains.” It is the first app developed and published directly by ZAGG.

“‘Trains’ has an appeal that is similar to some of the most popular iPhone games currently on Apple’s App Store. If you enjoy ‘Flight Control’ from Firemint, we think you will love ‘Trains,’” said Cameron Gibbs, ZAGG’s Director of Apps. “This is the first of the many great things to come from ZAGG’s apps.”

“Trains” combines the fun of operating a model train with the addictive challenge of a strategy game. Players control the tracks as a variety of colored trains speed through the yard. Intersections can be switched ahead of the trains to direct the cargo through the proper warehouses, and then safely off the screen.

Proper switching drops off the cargo in the warehouses and rewards the player with points. However, if any of the trains collide, the player’s time as engineer is done and he has to start over.

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.