Showing posts with label iPhone 3G S. Show all posts
Showing posts with label iPhone 3G S. Show all posts

Wednesday, August 12, 2009

Global mobile phone sales drops 6pc, smartphones grow 27pc in Q2-09

MUMBAI, INDIA: Worldwide mobile phone sales totalled 286.1 million units in the second quarter of 2009, a 6.1 percent decrease from the second quarter of 2008, according to Gartner Inc.

Smartphone sales surpassed 40 million units, a 27 percent increase from the same period last year, representing the fastest-growing segment of the mobile-devices market (Table 2).

"Despite the challenging market, some devices sold well as consumers who would usually have purchased standard midrange devices either cut back to less expensive handsets or moved up the range to get more features for their money," said Carolina Milanesi, research director at Gartner.

"Touchscreen and qwerty devices remained a major driver for replacement sales and benefited manufacturers with strong, touch-focused midtier devices. However, the decline in average selling price (ASP) accelerated in the first half of the year and particularly affected manufacturers that focus on midtier and low-end devices, where margins are already slim."

The recession continued to suppress replacement sales in both mature and emerging markets. The distribution channel has dealt with lower demand and financial pressure by using up 13.9 million units of existing stock before ordering more. Gartner expects the gap between sell-in to the channel and sell-through to customers will reduce in the second half of 2009 as the channel starts to restock.

Table 1: Worldwide Mobile Terminal Sales to End Users in 2Q09 (Thousands of Units)Note: This table includes iDEN shipments but excludes ODM-to-OEM shipments.
Source: Gartner (August 2009)


Nokia maintained its leadership position, but its portfolio remained heavily skewed toward low-end devices. Its flagship high-end N97 smartphone met little enthusiasm at its launch in the second quarter of 2009 and has sold just 500,000 units in the channel since it started to ship in June, compared to Apple's iPhone 3G S, which sold 1 million units in its first weekend.

"The right high-end product and an increased focus on services and content are vital for Nokia if it wants to both revamp its brand and please investors with a more promising outlook in ASPs and margins," said Ms Milanesi.

Samsung and LG both had a very strong second quarter of 2009 with sales of 55 million units and 30.5 million units, respectively. Samsung's touchscreen devices, qwerty phones and smartphones drove sales in mature markets, and Gartner expects it will continue to gain market share in the second half of 2009 to close the gap with Nokia.

Gartner expects LG to keep moving into lower-tier devices to drive growth in emerging markets and be well-positioned to take advantage of China's 3G rollout as it can deliver good-value-for-money devices.

Table 2: Worldwide Smartphone Sales to End Users in 2Q09 (Thousands of Units)Note: For HTC, Gartner counts only the company's own-branded devices, including the G1.
Note: Totals may not add to 100.0 percent due to rounding.
Source: Gartner (August 2009)


Motorola's sales of 15.9 million units were slightly better than expected, but its presence has rapidly concentrated on the Americas, and it has lost most of its share of the Western European market, where it sold fewer than 1 million units in the second quarter of 2009. Most operators and customers will be waiting for Motorola's new Android-based products planned for the fourth quarter of 2009.

Sony Ericsson's market share dropped 2.8 percentage points year-on-year in the second quarter of 2009 but its volume dropped 41 per cent. Although the market environment was challenging, Gartner attributes Sony Ericsson's poor performance to its uncompetitive range of handsets.

"Sony Ericsson has neglected to exploit key trends such as qwerty products for messaging and e-mail, internet browsing and navigation. If it wants to build the presence of its three new products announced this quarter in the channel and capture Christmas sales, the products need to come to market early in the fourth quarter of 2009," Ms Milanesi added.

"Smartphone sales were strong during the second quarter of 2009, with sales of 40.9 million units in line with Gartner's forecast of 27 per cent year-on-year sales growth for 2009," said Ms Milanesi. "Given the higher margins, smartphones offer the biggest opportunity for manufacturers. It is the fastest-growing market segment and the most resistant to declining ASPs."

Apple's expansion into a larger number of countries in the past year has produced a clear effect on sales volumes, as have the recent price adjustments on the 8GB 3G iPhone. Sales of 5.4 million units in the second quarter of 2009 indicated a 51 percent growth in shipments and helped Apple maintain the No. 3 position in the smartphone market, where it has stayed since the third quarter of 2008.

Apple brought its much-anticipated new device — the iPhone 3G S — to market at the end of the second quarter of 2009, but its full potential will only start to show in the sales figures in the second half of 2009.

At the high end of the smartphone market, HTC remained in the No. 4 position behind Apple, where it has been since the third quarter of 2008. It reported lower expectations for the second half of 2009 due to product delays and now expects 2009 revenue to decline by low- to mid-single digits year-on-year, far below its previous outlook of 10 per cent annual growth.

In the smartphone operating system (OS) market, Symbian held 51 percent share, down from 57 percent a year ago, while RIM and Apple grew their shares year-on-year. Android's share was just under 2 percent of the market and more Android-based devices will come to market in the fourth quarter of 2009, intensifying competition in the smartphone OS market, particularly for Symbian and Windows Mobile. Microsoft's share continued to drop year-on-year to account for 9 percent of the market in the second quarter of 2009.

"Microsoft licensees HTC and Samsung continued to add features to their own interfaces, on top of Windows Mobile, to create more competitive products and make up for the usability constraints of the Microsoft platform," said Roberta Cozza, principal analyst at Gartner.

This quarter also saw the debut of the long-awaited Palm Pre based on the new web operating system. "This device attracted a lot of media attention but showed mixed results at the cash register as sales only reached 205,000 units," said Ms Cozza.

"Palm currently ranks 10th in the smartphone market and Gartner remains concerned about its ability to gain traction outside the US market, where its brand is less strong."

"For the remainder of 2009, manufacturers must offer products with the features that consumers and operators are demanding most strongly — like touchscreens, focus on user interfaces and application/content ecosystems — and work hard to keep operators loyal," concluded Ms Milanesi.

"We expect competition to intensify in the second half of 2009. Mobile operators are likely to drive competition among manufacturers as they start selling e-book readers and mini-notebooks from other manufacturers to foster mobile broadband subscriptions.

"Operators are also starting to subsidise e-book readers and mini notebooks on contract and this means that there will be less subsidy available to drive sales of mobile phones and smartphones. In turn, operators will demand lower prices from phone manufacturers, which will be under even more pressure to deliver strong feature sets at the lowest possible price."

Thursday, June 18, 2009

iPhone 3.0: usability tweaks and new APIs

Comment from Tim Renowden, analyst, Ovum

Mapping and in-app billing are the headline improvements
Apple has provided some key new APIs (Application Programming Interfaces) to developers, include a mapping API which gives third-party applications access to Google Maps data and allows turn-by-turn navigation. Location-based applications and services are already looming as the next big thing in mobile applications, and Apple is clearly intent on capitalising on the buzz around them.

Apple has also added support for in-app billing, which means developers can prompt users to purchase additional content or upgrades from within the application, without having to return to the App Store. Developers can also now sell applications on a subscription basis.

These features will be popular with developers as it gives them more flexibility in how they charge for their applications - but if they are not implemented carefully they could become a nuisance for users.

Apple will need to provide and enforce clear guidelines around what developers are legitimately allowed to charge for, to prevent applications becoming spam or worse. Overall, iPhone OS 3.0 will be judged on whether it lets developers build better mobile applications than competing platforms. Providing new APIs certainly won't hurt, but the ball is now in the developers' court.

Incremental tweaks to user experience
New features include the much-requested copy and paste (which works across applications); the ability to send and receive multimedia messages (MMS); Spotlight (searching the contents of the iPhone); improved online Calendar support (but no API for applications to access calendar data); tethering to allow use of the iPhone as a cellular modem (subject to network operator approval) and push technology allowing applications to alert users when a message or event is received. Apple also improved the consistency of its user interface, adding a landscape-format on-screen keyboard across all core applications.

All of these tweaks will improve the overall user experience, without making any radical changes to what is widely regarded as the most polished mobile user interface currently available. Apple did not add support for multitasking, one area where its competitors remain ahead.

Developer tools are significant for iPhone strategy
iPhone OS 3.0 provides improvements to the developer experience, which demonstrates the extent to which Apple's strategy for the iPhone is now driven by its success in the mobile application market. Apple has been focusing its marketing and advertising on applications, positioning the iPhone (and iPod Touch) as the best mobile platform for applications and games.

The success of the iPhone App Store has stirred Apple's competitors into life, with other vendors (Nokia, Google, RIM, Microsoft, Palm) and network operators launching competing application store offerings. Apple has a big head start in mindshare around mobile applications -- among consumers and developers -- and the new SDK and developer tools are aimed squarely at attracting as many developers as possible, preferably away from other platforms.

The new SDK gives developers access to 1,000 new APIs, which Apple claims will give applications better access to the iPhone hardware, ultimately improving the quality and variety of applications on the platform.

Wednesday, June 10, 2009

iPhone 3G S: 'Lack of innovation' hides true assets

Comment from Tony Cripps, principal analyst, Ovum

UK: Apple’s faithful may be disappointed with the iPhone 3GS’s apparent failure to move the smartphone goalposts, but the refinement of the device through continual software platform evolution remains a key differentiator that others should emulate where possible.

iPhone’s real beauty is its ability to refresh itself
Apple’s latest iPhone offered few surprises to those familiar with the iPhone SDK 3.0 – new features are, after all, ultimately constrained by the capabilities of the device’s software. While this might disappoint Apple’s devoted followers, underlying this gradual evolution is Apple’s key contribution to the smartphone space –- namely, proving the value of firmware upgrades to refresh its devices, whether the new iPhone 3GS, its predecessors or its iPod Touch cousins.

While mobile software management and firmware upgrades (over the air or otherwise) have long been touted as potentially valuable tools for operators and manufacturers, they won’t typically work well across a broad portfolio of devices –- too many variations make the creation and distribution of updates hard to manage.

Apple broke this impasse by effectively limiting its device platform to a single variant. While this has the effect of limiting hardware innovation (all iterations of the iPhone are, barring core phone functions, similar), the payback has been the ability to gradually evolve the device through software, while relying on a proven -– and still a benchmark -– hardware design.

For consumers, the end result is a device that improves over time and isn’t rendered redundant by the next update or uber device from a rival. The opening up of the device to third-party applications is the most visible evidence of this (spawning the billion-plus downloads to date) but the smaller improvements haven’t hurt either.

Browser tweaks, touch-screen sensitivity and many other features have all notably improved the device since its first iteration, without having to change the physical device itself. Increased stickiness between Apple and the consumer is the end result.

It’s no surprise to see Google following suit with Android. Indeed, the recent 1.5 ‘cupcake’ release (over the air, to boot) has had similar benefits, and from a lower starting point. This has considerably improved the user experience of the HTC/T-Mobile G1, helping build confidence between buyer and vendor.

Others are also recognising the benefits of such refreshes. Nokia’s 5800 touch-screen phone received a similar upgrade, albeit user initiated. RIM also provides updates for more recent devices, although the upgrade process via a PC is both clunky and nerve-wracking. And there will be more.

True smartness lies in active management of experience, not the OS
The risk is in operators and makers of mainstream devices attempting to follow suit. As we said above, this is a difficult process to manage and variety, in devices, is absolutely not the spice of life in this instance.

Better, we feel, to see mobile devices in future falling into two main categories, neither of which corresponds neatly with divisions based on ‘smartness’ or ‘featureness’. These are:

* Those that are being actively managed by the controller off the software platform on the device, with the active participation of the user. Such devices are likely to remain fairly high end. Planned obsolescence through software becomes a viable means to alter this dynamic in time. Don’t be surprised to see Apple invoke this clause when it’s ready.

* Those that aren’t required to be actively managed by anyone. This could easily include many so-called smartphones as well as more basic devices –- the emphasis here should instead be on enabling cloud-based applications easily, but with little or no obligation to upgrade the experience over time.

Taking this bipartite approach will help avoid costly mistakes and help all parties in the mobile handset value chain to focus on core competencies.

Ovum expects 171.9 million smartphones globally to be shipped this year, a growth of 23 percent on 2008, and that smartphones will represent 15 percent of the total worldwide mobile phone market in 2009.

The concepts outlined here are explained in greater detail in the report Of iPhones and Androids: redefining the smartphone and other devices.

iPhone 3G S -- improved user experience, same old hardware!

BOSTON, USA: With the launch of the Apple iPhone 3G S, and the repositioning of the iPhone 3G as a device targeted to more mainstream mobile device buyers, Strategy Analytics believes that Apple has missed an opportunity to more effectively broaden the appeal of its iPhone portfolio.

In a new report, “iPhone 3G S: New Improved UX, Same Old Hardware,” Strategy Analytics Wireless Device Lab research team argues that Apple’s strategy fails to tailor the size and physical interface of its device to the needs of segments outside of its primary target group.

Kevin Nolan, Vice President of the Strategy Analytics User Experience Practice, said: "Phone size is a key factor in the mobile device purchasing decision for 84 percent of mid-tier mobile phone buyers. Strategy Analytics believes that the iPhone is above the upper size preference threshold for many of these consumers.

"Until Apple adds a physical QWERTY keyboard, the iPhone will trail devices such as the Palm Pre for the mobile messaging experience."

Paul Brown, Senior Analyst, added, "While the numerous enhancements to the iPhone 3G S are likely to solidify Apple’s position as a provider of the premier mobile user experience, we believe that the company’s strategy for expanding its dominance outside of its core target audience is insufficient."

Tuesday, June 9, 2009

Introducing iPhone 3G S; iPhone 3G now for $99!

SAN FRANCISCO, USA: Apple has introduced the new iPhone 3G S, the fastest, most powerful iPhone yet, packed with incredible new features including improved speed and performance--up to twice as fast as iPhone 3G--with longer battery life, a high-quality 3 megapixel autofocus camera, easy to use video recording and hands free voice control.

Source: Apple

iPhone 3G S includes the new iPhone OS 3.0, the world's most advanced mobile operating system with over 100 new features such as Cut, Copy and Paste, MMS*, Spotlight Search, landscape keyboard and more. iPhone 3G S customers get access to more than 50,000 applications from Apple's revolutionary App Store, the largest application store in the world where customers have already downloaded over one billion apps.

iPhone 3G S offers twice the capacity for the same price with a 16GB model for just $199 and a new 32GB model for just $299.

Also, beginning today (June 8), iPhone 3G is available at the breakthrough price of just $99 for the 8GB model -- a huge milestone for the high end smartphone market.

"iPhone 3G S is the fastest, most powerful iPhone yet and we think people will love the incredible new features including autofocus camera, video recording and the freedom of voice control," said Philip Schiller, Apple's senior vice president of WorldWide Product Marketing. "And with a breakthrough price of $99, we are thrilled to get iPhone 3G into the hands of even more users who want them."

iPhone 3G S offers incredible speed and performance, on average up to twice as fast as iPhone 3G, so you can render web pages quicker and launch applications faster. iPhone 3G S takes advantage of the OpenGL ES 2.0 standard for stunning high-quality 3D graphics, making mobile gaming and other graphic intense applications better than ever.

iPhone 3G S is not only faster, but with longer battery life you can watch more videos, listen to more music, browse the Internet or keep using your favorite apps even longer. The new iPhone 3G S also supports 7.2 Mbps HSDPA for faster networking speeds.***

iPhone 3G S features a new 3 megapixel autofocus camera that takes amazing pictures and video, making it easier than ever to capture, edit and share those moments instantly with family and friends. The new autofocus camera adjusts focus, exposure, color and contrast for the best possible image and includes an automatic macro focus for extra close up shots.

With the new "tap to focus" feature, you simply touch the display to select an object or area of interest and the camera automatically re-adjusts focus and exposure. You can record incredible high-quality video clips and edit them right on your iPhone 3G S by simply trimming the start and stop points. With iPhone 3G S you can send photos and video by email or MMS and post them to MobileMe(TM) or YouTube with just one tap.

The voice control feature in iPhone 3G S offers hands free operation for both iPhone and iPod functions. Simply speak the appropriate commands into the built-in microphone or headset microphone to dial by name or number. With voice control you can play your favorite music by artist, album or playlist and activate the Genius feature by saying "play more songs like this." You can also tell iPhone to pause the music, play the next track, turn on shuffle or ask, "What's playing right now?"

iPhone 3G S features a new built-in digital compass for instant navigation. The Compass app shows you which way you are headed and rotates as you change direction. You can orient yourself to true north or magnetic north, and iPhone's built-in GPS automatically displays the coordinates of your current location. The new built-in digital compass is also integrated within Maps, so it automatically orients any map to the direction you are facing.

iPhone 3G S provides new accessibility features including VoiceOver, a screen reader that speaks what appears on the iPhone 3G S display, enabling visually impaired users to make calls, read email, browse web pages, play music and run applications.

The new universal Zoom function magnifies the entire screen, and the White on Black feature reverses the colors on screen to provide higher contrast for people with low vision. iPhone 3G S also supports Mono Audio which combines left and right audio channels so that they can be heard in both earbuds for those with hearing loss in one ear.

iPhone 3G S includes the new iPhone OS 3.0 software with more than 100 new features including: Cut, Copy and Paste; MMS; Spotlight Search to search across iPhone or within Mail, Contacts, Calendar and iPod; landscape keyboard for Mail, Messages, Notes and Safari(R); expanded parental controls for TV shows, movies and apps from the App Store; and the ability to capture and send audio recordings on the go with the new Voice Memo app.

iPhone 3.0 software also includes a new Find My iPhone feature that works together with MobileMe so you can locate your lost iPhone on a map, send a message that will appear on the screen or play a sound to help you find it even if your phone is set to silent. If you cannot find your iPhone, you can erase all data and content on your iPhone with the new Remote Wipe feature.

New iTunes features available with iPhone 3.0 software include wirelessly downloading movies, TV and audio programs as well as iTunes U so students can download learning materials on the go.

iPhone 3G S gives users access to the revolutionary App Store, the largest application store in the world with more than 50,000 applications. The App Store allows developers to reach tens of millions of iPhone and iPod touch users around the world. To date, customers have downloaded more than one billion apps from the App Store.

And with more than 1,000 new APIs available with the iPhone SDK, developers can create even more innovative applications using In-App Purchases, a new Maps API and Push Notifications.

iPhone 3G S also features built-in Nike + iPod support making it an incredible workout companion. Users simply place the optional Nike + iPod sensor ($19) in their Nike + shoe to seamlessly connect with iPhone 3G S to track miles run or sync with the latest generation gym equipment.

Pricing and availability
iPhone 3G S will be available in the US on June 19 for a suggested retail price of $199 (US) for the 16GB model and just $299 (US) for the new 32GB model in both Apple and AT&T's retail and online stores, Best Buy and Wal-Mart stores.

iPhone 3G S requires a new two year contract with AT&T for qualifying customers. iPhone OS 3.0 software will be available on June 17 as a free software update via iTunes 8.2 or later for all iPhone customers. iPod touch customers will be able to purchase a software update for $9.95 (US).

Beginning June 8, iPhone 3G will be available for just $99 (US) for the 8GB model. New MobileMe features for iPhone require iPhone OS 3.0. MobileMe is available for an annual subscription price of $99 (US).

iPhone 3G S will also be available in more than 80 countries in the coming weeks.